Just posted this on /vg/:
So, I've weighed some of the criticism on the document so far, and I'm considering a few heavy revisions and restructuring it a bit (trying to add a bit more humor). I'm also taking the initiative to try to organize the writers into a cohesive team.
But before I do, let me ask the good people what they would prefer:
A Linear Main Storyline that incorporates various villains, each harder than the last, culminating in a final big bad to save the world
OR
A non-linear game in which every villain has its own main quest and upon completing each one, you unlock the final boss battle and save the world
Each leaves plenty of room for side quests, loyalty and recruitment missions, etc.
The former would be easier to scale the difficulty of the villains, as each would be harder than the last, while the latter would probably put the villains on roughly the same level of challenge, but in different ways (Undead King has minions, Elder Sorcerer has various spells, etc)
As it stands I've been writing a linear story, and on the bus ride over I thought about this non-linear idea with the villains having their own stories and schemes that can be played in any order.
My prime concern with the second idea is outpowering the other bosses after finishing about two. Perhaps it can be dealt with by scaling the bosses and their minions, but going from, say, killing the Unstoppable Juggernaut to getting your ass kicked by bandits in the woods doesn't make much sense, you know? It'd be kind of like what happened in Oblivion with random bandits wearing Daedric Armor.
So, which would you prefer?