So. We can say "IT'S HAPPENING" and "I want to believe" as much as possible, but unless we examine exactly what brought about the downfall of old BroQuest and learn from those mistakes, we won't get anywhere.
Ideas are all well and good and discussion about what we'd like out of the game is fine but I think the most important thing at the start of this development is realizing what went wrong and coming up with rules or guidelines to avoid it.
I'll start with some things I have seen people discuss which are probably true to certain degrees:
1: Too many idea makers, not enough worker.
2: Nobody could agree on what is final and what is not.
3: A lack of support from a core development team of programmers, writers and artists.
4: People kept leaving the project.
What else may have gone wrong, and what can be done to stop it?