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 Interface concepts - dialog and battle screens

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aceofspudz



Posts : 36
Join date : 2014-03-11

PostSubject: Interface concepts - dialog and battle screens   Fri Mar 14, 2014 12:17 am

Requested by: Monday evening 3/17

At the meeting on the evening of 3/13 contributing artists (aceofspudz, Neurotomy, MobilePlus) were requested to concept a design for the dialog interface (with an eye towards the dimensions and style of the character portraits) and the battle interface by Monday evening. The major questions that need to be answered here are what the character portraits will like in the dialog interface and what the monster and hero art will look like in battle. If we solve these questions we can start generating art for these areas sooner rather than later. Which means artists can start drawing stuff with the understanding that it will be usable in the final game. Heck, we could even crowd source some of it to VG if we should ever win the PR war.

Designs will assume a playable resolution of 640x480.
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aceofspudz



Posts : 36
Join date : 2014-03-11

PostSubject: Re: Interface concepts - dialog and battle screens   Fri Mar 14, 2014 12:22 am

Right, I should mention: if you've completed this post up as soon as you're done. If all artists post up early we'll be able to move on to the next task.
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